#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 bColor;
layout(location = 2) in vec2 aTexCoord;
uniform mat4 aTrans;

out vec2 TexCoord;
void main()
{
    gl_Position = aTrans * vec4(aPos.x, aPos.y, aPos.z, 1.0);
    TexCoord = aTexCoord;
}

